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Sanjeev Katariya

Sanjeev KatariyaSanjeev KatariyaSanjeev Katariya

Arts

The arts refers to the theory and physical expression of creativity found in human societies and cultures. Major constituents of the arts include literature (including drama, poetry, and prose), performing arts (among them dance, music, and theatre), and visual arts (including architecture, ceramics, drawing, painting, photography, and sculpting). The term 'the arts' includes, but is not limited to, music (instrumental and vocal), dance, drama, folk art, creative writing, architecture and allied fields, painting, sculpture, photography, graphic and craft arts, industrial design, costume and fashion design, motion pictures, television, radio, film, video, tape and sound recording, the arts related to the presentation, performance, execution, and exhibition of such major art forms, all those traditional arts practiced by the diverse peoples of this country. (sic) and the study and application of the arts to the human environment.

1. Visual and Fine Arts

The visual arts are art forms such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, filmmaking, and architecture. Many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as arts of other types. Also included within the visual arts are the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art. Fine art is art developed primarily for aesthetics or beauty, distinguishing it from applied art, which also has to serve some practical function, such as pottery or most metalwork. Historically, the five main fine arts were painting, sculpture, architecture, music, and poetry, with performing arts including theatre and dance. Today, the fine arts commonly include additional forms, such as film, photography, video production/editing, design, sequential art, conceptual art, and printmaking.

  • Architecture
    Architecture is the art and science of designing buildings and structures. The word architecture comes from the Greek arkhitekton, "master builder, director of works," from αρχι- (arkhi) "chief" + τεκτων (tekton) "builder, carpenter". A wider definition would include the design of the built environment, from the macrolevel of town planning, urban design, and landscape architecture to the microlevel of creating furniture. Architectural design usually must address both feasibility and cost for the builder, as well as function and aesthetics for the user.
    • Ancient architecture
    • Asian architecture
    • Islamic architecture
    • Middle Ages
    • Renaissance and the architect
    • Early modern and the industrial age
    • Modernism
    • Postmodernism
    • Business architecture
    • Cognitive architecture
    • Computer architecture
    • Enterprise architecture
    • Interior architecture
    • Landscape architecture
    • Naval architecture
    • Network architecture
    • Software architecture
    • System architecture
    • Urban design
    • Residential Architecture
    • Commerical Architecture
    • Interior Design Architecture
    • Green Design Architecture
  • Ceramics
    Ceramic art is art made from ceramic materials (including clay), which may take forms such as pottery, tile, figurines, sculpture, and tableware. While some ceramic products are considered fine art, some are considered to be decorative, industrial, or applied art objects. Ceramics may also be considered artefacts in archaeology.Ceramic art can be made by one person or by a group of people. In a pottery or ceramic factory, a group of people design, manufacture, and decorate the pottery. Products from a pottery are sometimes referred to as "art pottery." In a one-person pottery studio, ceramists or potters produce studio pottery. In modern ceramic engineering usage, "ceramics" is the art and science of making objects from inorganic, non-metallic materials by the action of heat. It excludes glass and mosaic made from glass tesserae.
    • Studio pottery
    • Tile
    • Figurines
    • Tableware
    • Terracotta (artworks)
  • Conceptual art
    Conceptual art
    , sometimes simply called conceptualism, is art in which the concept(s) or idea(s) involved in the work take precedence over traditional aesthetic, technical, and material concerns. Some works of conceptual art, sometimes called installations, may be constructed by anyone simply by following a set of written instructions.
  • Drawing
    Drawing is a means of making an image, using any of a wide variety of tools and techniques. It generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. Common tools are graphite pencils, pen and ink, inked brushes, wax colour pencils, crayons, charcoals, pastels, and markers. Digital tools which can simulate the effects of these are also used. The main techniques used in drawing are line drawing, hatching, crosshatching, random hatching, scribbling, stippling, and blending. An artist who excels in drawing is referred to as a drafter, draftswoman, or draughtsman. Drawing can be used to create art used in cultural industries such as illustrations, comics and animation.
    • Story telling
      • Anime
      • Comics
      • Cartoons
    • Non - story telling
      • Academy figure
      • Caricature
      • Fashion illustration
      • Figure drawing
      • Gesture drawing
      • Line art
      • Portrait
      • Scratchboard
      • Silhouette
      • Silverpoint
      • Sketch
      • Stick figure
      • Technical drawing/technical illustration
    • Drawing techniques
      • Automatic drawing
      • Blind contour drawing
      • Contour drawing
      • Chiaroscuro
      • Grisaille
      • Hatching
      • Masking
      • Mass drawing
      • Screentone
      • Scribble
      • Stippling
      • Trois crayons
      • Drybrush
  • Painting
    Painting is a mode of creative expression, and can be done in numerous forms. Drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art), among other aesthetic modes, may serve to manifest the expressive and conceptual intention of the practitioner. Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism).
    • Painting media
      • Oil
      • Pastel
      • Acrylic
      • Watercolor
      • Ink
      • Hot wax or encaustic
      • Fresco
      • Gouache
      • Enamel
      • Spray paint
      • Tempera
      • Water miscible oil paint
      • Digital painting
    • Types of painting
      • Allegory
      • Bodegón
      • Figure painting
      • Illustration painting
      • Landscape painting
      • Portrait painting
      • Still life
      • Veduta
    • Chinese style
      • Tang Dynasty
      • Ming Dynasty
      • Shan shui
      • Ink and wash painting
      • Hua niao
      • Southern School
    • Japanese Style
      • Yamato-e
      • Rimpa school
      • Emakimono
      • Kanō school
      • Shijō school
      • Superflat
    • Korean Style
    • Islamic style
      • Persian miniature
      • Mughal miniature
      • Ottoman miniature
    • Indian style
      • Oriya school
      • Bengal school
      • Kangra
      • Madhubani
      • Mysore
      • Rajput
      • Mughal
      • Samikshavad
      • Tanjore
      • Warli
      • Kerala mural painting
      • Contemporary
    • African style
      • Tingatinga
    • Contemporary Style
      • Abstract Expressionism
      • American Figurative Expressionism
      • Bay Area Figurative Movement
      • Lyrical Abstraction
      • New York Figurative Expressionism
      • New York School
      • Abstract expressionism
      • American Figurative Expressionism
      • Abstract Imagists
      • Bay Area Figurative Movement
      • Color field
      • Computer art
      • Conceptual art
      • Fluxus
      • Happenings
      • Hard-edge painting
      • Lyrical Abstraction
      • Minimalism
      • Neo-Dada
      • New York School
      • Nouveau Réalisme
      • Op Art
      • Performance art
      • Pop Art
      • Postminimalism
      • Washington Color School
      • Kinetic art
      • Arte Povera
      • Ascii Art
      • Bad Painting
      • Body art
      • Artist's book
      • Feminist art
      • Installation art
      • Land Art
      • Lowbrow (art movement)
      • Photorealism
      • Postminimalism
      • Process Art
      • Video art
      • Funk art
      • Pattern and Decoration
      • Appropriation art
      • Culture jamming
      • Demoscene
      • Electronic art
      • Figuration Libre
      • Graffiti Art
      • Live art
      • Mail art
      • Postmodern art
      • Neo-conceptual art
      • Neo-expressionism
      • Neo-pop
      • Sound art
      • Transgressive art
      • Transhumanist Art
      • Video installation
      • Institutional Critique
      • Bio art
      • Cyberarts
      • Cynical Realism
      • Digital Art
      • Information art
      • Internet art
      • Massurrealism
      • Maximalism
      • New media art
      • Software art
      • New European Painting
      • Young British Artists
      • Digital Painting
      • Hyperrealism
      • Classical realism
      • Relational art
      • Street art
      • Stuckism
      • Superflat
      • Pseudorealism
      • Videogame art
      • Superstroke
      • VJ art
      • Virtual art
      • Indigenous Art
  • Photography
    Photography as an art form refers to photographs that are created in accordance with the creative vision of the photographer. Art photography stands in contrast to photojournalism, which provides a visual account for news events, and commercial photography, the primary focus of which is to advertise products or services
  • Sculpture
    Sculpture is the branch of the visual arts that operates in three dimensions. It is one of the plastic arts. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials; but since modernism, shifts in sculptural process led to an almost complete freedom of materials and process. A wide variety of materials may be worked by removal such as carving, assembled by welding or modelling, or moulded, or cast.
  • Mosaics
    Mosaics are images formed with small pieces of stone or glass, called tesserae. They can be decorative or functional. An artist who designs and makes mosaics is called a mosaic artist or a mosaicist.
  • Printmaking
    Printmaking is the process of making artworks by printing, normally on paper. Except in the case of monotyping, the process is capable of producing multiples of the same piece, which is called a print. Each print is considered an original, as opposed to a copy. The reasoning behind this is that the print is not a reproduction of another work of art in a different medium — for instance, a painting — but rather an image designed from inception as a print. An individual print is also referred to as an impression. Prints are created from a single original surface, known technically as a matrix. Common types of matrices include: plates of metal, usually copper or zinc for engraving or etching; stone, used for lithography; blocks of wood for woodcuts, linoleum for linocuts and fabric in the case of screen-printing. But there are many other kinds, discussed below. Multiple nearly identical prints can be called an edition. In modern times each print is often signed and numbered forming a "limited edition." Prints may also be published in book form, as artist's books. A single print could be the product of one or multiple techniques.
  • Calligraphy
    Calligraphy is a type of visual art. It is often called the art of fancy lettering. A contemporary definition of calligraphic practice is "the art of giving form to signs in an expressive, harmonious and skillful manner". Modern calligraphy ranges from functional hand-lettered inscriptions and designs to fine-art pieces where the abstract expression of the handwritten mark may or may not compromise the legibility of the letters. Classical calligraphy differs from typography and non-classical hand-lettering, though a calligrapher may create all of these; characters are historically disciplined yet fluid and spontaneous, improvised at the moment of writing

2. Literary Arts

Literary arts is comprised of two parts,  Language and Literature. Literature is literally "acquaintance with letters" as in the first sense given in the Oxford English Dictionary. The noun "literature" comes from the Latin word littera meaning "an individual written character (letter)." The term has generally come to identify a collection of writings, which in Western culture are mainly prose (both fiction and non-fiction), drama and poetry. In much, if not all of the world, the artistic linguistic expression can be oral as well, and include such genres as epic, legend, myth, ballad, other forms of oral poetry, and as folktale. Comics, the combination of drawings or other visual arts with narrating literature, are often called the "ninth art" (le neuvième art) in Francophone scholarship. For more details refer to the ontological sections in Literature. Computational Science (Language) and Empirical Science (Language).

3. Performing Arts

Performing arts comprise dance, music, theatre, opera, mime, and other art forms in which a human performance is the principal product. Performing arts are distinguished by this performance element in contrast with disciplines such as visual and literary arts where the product is an object that does not require a performance to be observed and experienced. Each discipline in the performing arts is temporal in nature, meaning the product is performed over a period of time. Products are broadly categorized as being either repeatable (for example, by script or score) or improvised for each performance. Artists who participate in these arts in front of an audience are called performers, including actors, magicians, comedians, dancers, musicians, and singers. Performing arts are also supported by the services of other artists or essential workers, such as songwriting and stagecraft. Performers often adapt their appearance with tools such as costumeand stage makeup.


  • Music
    Music is an art form whose medium is sound and silence, occurring in time. Common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, metre, and articulation), dynamics, and the sonic qualities of timbre and texture. The creation, performance, significance, and even the definition of music vary according to culture and social context. Music ranges from strictly organized compositions (and their reproduction in performance) through improvisational music to aleatoric pieces. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle, sometimes open to individual interpretation, and occasionally controversial. Within "the arts," music may be classified as a performing art, a fine art, and auditory art. The ontological structure below is wholly incomplete as music spans species and is as old and diverse as our planetary species.
    • African
    • Arabic music
    • Asian
      • East Asian
      • South and southeast Asian
    • Avant-garde
    • Cultural and regional
    • Caribbean and Caribbean-influenced
    • Comedy
    • Country
    • Latin
    • Other
    • Genres and Movements
      • Classical and art music traditions 
      • Classical music
      • Opera
      • Ambient
      • Breakbeat
      • Electro
      • EDM
      • Hardstyle
      • House
      • Industrial
      • Techno
      • Trance
      • Folk 
      • Traditional
      • Jazz 
      • Blues
      • Country
      • Hip hop
      • Pop
      • Reggae
      • R&B
      • Rock
      • Progressive
      • Psychedelic
      • Soul
  • Theatre
    Theatre or theater (from Greek theatron (θέατρον); from theasthai, "behold") is the branch of the performing arts concerned with acting out stories in front of an audience using combinations of speech, gesture, music, dance, sound and spectacle – indeed, any one or more elements of the other performing arts. In addition to the standard narrative dialogue style, theatre takes such forms as opera, ballet, mime, kabuki, classical Indian dance, Chinese opera and mummers' plays.
    • History
      • Classical and Hellenistic Greece
      • Roman theatre
      • Indian theatre
      • Chinese theatre
      • Post-classical theatre in the West
      • Eastern theatrical traditions
      • Egyptian theatre
      • Persian theatre
    • Types
      • Drama
      • Musical theatre
      • Comedy
      • Tragedy
      • Improvisation
    • Subcategories
      • Broadway theatre
      • West End theatre
      • Community theatre
      • Dinner theatre
      • Fringe theatre
      • Off-Broadway
      • Off West End
      • Off-Off-Broadway
      • Regional theatre in the United States
      • Summer stock theatre
  • Dance
    Dance (from Old French dancier, of unknown origin) generally refers to human movement either used as a form of expression or presented in a social, spiritualor performance setting. Dance is also used to describe methods of non-verbal communication (see body language) between humans or animals (bee dance, mating dance), motion in inanimate objects (the leaves danced in the wind), and certain musical forms or genres. Choreography is the art of making dances, and the person who does this is called a choreographer. People danced to relieve stress. Definitions of what constitutes dance are dependent on social, cultural, aesthetic, artistic and moral constraints and range from functional movement (such as Folk dance) to codified, virtuoso techniques such as ballet. In sports, gymnastics, figure skating and synchronized swimming are dance disciplines while Martial arts "kata" are often compared to dances.
    • Latin / rhythm
      • American Rhythm
      • Bachata
      • Cha Cha
      • Corridos
      • Cumbia
      • Duranguense
      • Forró
      • International Latin
      • Zapateado (Mexico)
      • Zapateado (Spain)
      • Quebradita
      • Samba de roda
      • Samba de gafieira
      • Samba enredo
      • Tejano
      • Pasodoble
    • Swing dance
      • Balboa
      • Blues dance
      • Bugg
      • Carolina Shag
      • Charleston
      • Collegiate Shag
      • East Coast Swing
      • Hand Jive
      • Jitterbug
      • Jive
      • Leroc
      • Lindy Hop
      • Modern Jive
      • St. Louis Shag
      • West Coast Swing
      • Pole dance
    • Traditional Jazz / Traditional African-American
      • Traditional Jazz
      • Traditional African-American
      • Afro-beat
      • Boogie-woogie
      • Modern Jazz
    • Ballroom dance
      • Foxtrot
      • Tango
      • Viennese Waltz
      • Waltz
      • Quickstep
    • Classical Indian dance
      • Bharatanatyam
      • Chhau dance
      • Gaudiya Nritya
      • Kathak
      • Kathakali
      • Kuchipudi
      • Manipuri dance
      • Mohiniyattam
      • Odissi
      • Sattriya
      • Garba
      • Bhangra
      • Bihu
      • Lavani
      • Yakshagana
      • Ghoomar
    • Traditional Iranian Dance
      • Persian dance
      • Kurdish dance
    • Azerbaijani dances
      • Abayı
      • Ağır
      • Qaradağı
      • Alcha Gulu
      • Anzali
      • Avarı
      • Ay bari bakh
      • Birilyant
      • Cəngi
      • Gaval
      • Halay
      • Maral
      • Misri
      • Ouch noumra, dourd noumra, besh noumra, alti noumra
      • Sarıbaş
      • Saz
      • Şəki
      • Tərəkəmə
      • Xançobanı
      • Youz bir
      • Choban dance
      • Yalli dance
      • Asia dance
      • Nazeilame dance
      • Parvane dance
    • Experimental / freestyle
      • Dance de Gauthier
      • Jump up
      • Neonstyle
      • Zeybreak
    • Street dance
      • B-boying
      • Breaking
      • Bounce
      • Clown Walk
      • Detroit Jit
      • Electric boogaloo
      • Flexing
      • Floating
      • Jerkin'
      • Jiggin'
      • Krumping
      • Litefeet
      • Locking
      • Lyrical hip-hop
      • Memphis Jookin'
      • Popping
      • Snap dance
      • Turfing
      • Spinning
    • Disco / electronic dance
      • Cutting shapes
      • Disco dance
      • Drum 'n Bass-Step/Skanking
      • Electro Dance
      • Free step
      • Grinding
      • Hard dance
      • Hardcore dancing
      • House dance
      • Hustle
      • Jacking
      • Jumpstyle
      • Malaysian Shuffle
      • Melbourne Shuffle
      • Slothing
      • Vogue
      • Wacking
    • Pogo
      • Hard Rock Pogo
      • Metal Mosh
      • Punk Rock Pogo
      • Ska Dance
    • Historical dance
      • Baroque dance
      • English country dance
      • Lyrical dance
      • Masque
      • Medieval dance
      • Regency dance
      • Vintage dance
      • Liturgical dance
    • Ethnic dance
      • binanog
      • inagong
      • tinambol
    • Other
      • Bhangra
      • Dandiya
      • Garba
      • Thirayattam
      • Mass
      • Dance in India
      • Punjabi folk dances
      • Rajastani
      • Lavni - dance
      • Chinese Dance
      • Korean Dance
      • attan
      • Acro dance
      • Ballet
      • Belly dance
      • Bernie dance
      • Bollywood dance
      • Calypso
      • Cheer dance
      • Compas dance
      • Egyptian dance
      • Fire dance
      • Flamenco
      • Flying Men Dance
      • Greek Classical
      • Hip Hop
      • Kizomba
      • Line dance
      • Linya vrak dance
      • Modern Imaginative
      • Native American
      • Novelty and fad dances
      • Pole Dancing
      • Pom dance
      • Turtle dance
      • Reggae dance
      • Salsaton dance
      • Samba
      • Semba
      • Soca dance
      • Spinning, hooping and flow arts
      • Tap dance
      • Twist
      • Zumba
      • Contemporary dance
      • orange justice

4. Applied Arts

The applied arts are the application of design and decoration to everyday objects to make them aesthetically pleasing. The term is applied in distinction to the fine arts which aims to produce objects which are beautiful or provide intellectual stimulation. In practice, the two often overlap.

The fields of industrial design, graphic design, fashion design, interior design, and the decorative arts are considered applied arts. In a creative or abstract context, the fields of architecture and photography are also considered applied arts.


  • Industrial design
    Industrial design
    is a process of design applied to products that are to be manufactured through techniques of mass production. Its key characteristic is that design is separated from manufacture: the creative act of determining and defining a product's form and features takes place in advance of the physical act of making a product, which consists purely of repeated, often automated, replication. This distinguishes industrial design from craft-based design, where the form of the product is determined by the product's creator at the time of its creation.
  • Fashion design
    Fashion design
    is the art of applying design, aesthetics and natural beauty to clothing and its accessories. It is influenced by cultural and social attitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklaces. Because of the time required to bring a garment onto the market, designers must at times anticipate changes to consumer tastes.
  • Interior design
    Interior design
    is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing environment for the people using the space. An interior designer is someone who plans, researches, coordinates, and manages such projects. Interior design is a multifaceted profession that includes conceptual development, space planning, site inspections, programming, research, communicating with the stakeholders of a project, construction management, and execution of the design.
  • Graphic design
    Graphic design
    is the process of visual communication and problem-solving through the use of typography, photography and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously. Graphic designers create and combine symbols, images and text to form visual representations of ideas and messages. They use typography, visual arts and page layout techniques to create visual compositions. Common uses of graphic design include corporate design (logos and branding), editorial design (magazines, newspapers and books), wayfinding or environmental design, advertising, web design, communication design, product packaging and signage.
  • Decorative art
    The decorative arts are arts or crafts concerned with the design and manufacture of beautiful objects that are also functional. It includes interior design, but not usually architecture. The decorative arts are often categorized in opposition to the "fine arts", namely, painting, drawing, photography, and large-scale sculpture, which generally have no function other than to be seen.
    • Furniture
    • Carpets
    • Tapestry
    • Embroidery
    • Batik
    • Jewellery
    • Precious metalwork
    • Pottery
    • Goldsmithing
    • Basketry
    • Mosaic art
    • Glassware and glass art
  • Illuminated manuscripts
    The rise of the manuscript coincided with the spread of Christianity, and many of the early texts were produced specifically to aid in the process of conversion. In the Celtic areas of western Europe, the most important kind of text was the Gospel Book. This came in a wide variety of formats. There were the portable 'Pocket Gospels', which missionaries carried with them on their evangelical expeditions; there were the scholarly editions, used for study and research in monastic libraries; and there were the lavishly embellished types, complete with full-page religious paintings and decorative calligraphy. These were designed to be seen rather than read. In most cases, they were either on open view on the high altar, or displayed during feast days and special processions. Most were written and ilustrated by anonymous medieval artists.
  • Book illustration
    An illustration is a drawing, painting or printed work of art which explains, clarifies, illuminates, visually represents, or merely decorates a written text, which may be of a literary or commercial nature. Historically, book illustration and magazine/newspaper illustrations have been the predominant forms of this type of visual art, although illustrators have also used their graphic skills in the fields of poster art, advertisements, comic books, animation art, greeting cards, cartoon-strips. Most illustrative drawings were done in pen-and-ink, charcoal, or metalpoint, after which they were replicated using a variety of print processes including: woodcuts, engraving, etching, lithography, photography and halftone engraving, among others. Today, one might say there are five main types of illustrations: educational "information graphics" (eg. scientific textbooks); literary (eg. children's books); fantasy games and books; media (magazines, periodicals, newspapers); and commercial (advertising posters, point of sale, product packaging). Many of these illustrations are designed and created using computer graphics software such as Adobe Illustrator, Photoshop, and CorelDRAW, as well as Wacom tablets, although traditional methods like watercolour, pastels, casein, egg tempera, wood engraving, linoleum cuts, and pen and ink are also employed. There is an ongoing debate as to whether illustration is best categorized as a fine art, an applied art - or even a decorative art. However, looking at many of the illustrative masterpieces created through the ages, one can have no doubt that this artform ranks comfortably alongside other fine arts like painting and sculpture.

5. Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screenor computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.  The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4, Xbox One and Nintendo Switch) and video games on desktop and laptop computers and smartphones.

The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body with the help of Kinect sensor. Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.


  • Action
    The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games.
    • Platform games
    • Shooter games
    • Fighting games
    • Beat 'em up games
    • Stealth game
    • Survival games
    • Rhythm games
  • Action-adventure
    The action-adventure video game genre includes video games that combine core elements from the action and adventure genres.
    • Survival horror
    • Metroidvania
  • Adventure
    An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
    • Text adventures
    • Graphic adventures
    • Visual novels
    • Interactive movie
    • Real-time 3D adventures
  • Role-playing
    A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games[1] (Including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
    • Action RPG
    • MMORPG
    • Roguelikes
    • Tactical RPG
    • Sandbox RPG
    • First-person party-based RPG
    • Cultural differences
    • Choices
    • Fantasy
  • Simulation
    A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually there are no strictly defined goals in the game, with the player instead allowed to control a character freely. Well-known examples are war games, business games, and role play simulation.
    • Construction and management simulation
    • Life simulation
    • Vehicle simulation
  • Strategy
    Strategy video game is a video game that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.
    • 4X game
    • Artillery game
    • Real-time strategy (RTS)
    • Real-time tactics (RTT)
    • Multiplayer online battle arena (MOBA)
    • Tower defense
    • Turn-based strategy (TBS)
    • Turn-based tactics (TBT)
    • Wargame
    • Grand strategy wargame
  • Sports
    A sports game is a video game genre that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivalsand Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes.
    • Racing
    • Sports game
    • Competitive
    • Sports-based fighting
  • Other notable genres
    • MMO
    • Casual games
    • Party game
    • Programming game
    • Logic game
    • Trivia game
    • Board game / Card game
  • Video game genres by purpose
    While most video games are designed as entertainment, many video games are designed with additional purposes. These purposes are as varied as the nature of information itself—to inform, persuade, or stimulate. These games can have any kind of gameplay, from puzzles to action to adventure.
    • Advergame
    • Art game
    • Casual game
    • Christian game
    • Educational game
    • Electronic sports
    • Exergame
    • Personalized game
    • Serious game
  • Game interfaces
    • Audio game
    • Browser game
    • Text-based game
    • Tile-based video games
    • Side-scrolling video game
  • Game platform
    • Arcade game
    • Console game
    • Handheld video game
    • Massively multiplayer online game
    • Mobile game
    • Online game
    • Personal computer game
    • Virtual reality game
  • Gaming hardware

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